REFEREEING RESOURCES

Dodgeball Players

Refereeing Standards

Dodgeball Players

Referee's Manual

Dodgeball Players

Rules

Dodgeball Players

Regulations

Referee Standards

Referees play a pivotal role in the enjoyment and wellbeing of players of all ages and abilities in our sport. The British Dodgeball Referee Standards have been created to support the development of match officials in the UK. These standards assist in providing high quality, constructive developmental feedback in a consistent manner across the following 5 areas: Rules Application, Game Management, Communication, Safety and Core Values.

Our Refereeing Core Values are as follows:

  1. Demonstrating a Professional Attitude
  2. Adopting a Learning Culture
  3. Understanding the Bigger Picture of how each dodgeball event and positive player experience promotes the sport in the UK
Reporting Abuse:

Abuse towards referees or any other staff member is not tolerated by British Dodgeball, and is directly in contravention of the British Dodgeball Code of Conduct. We encourage all referees to report any abusive behaviour they experience to hello@britishdodgeball.com in order to escalate the matter. 

Referee Feedback:

Please submit both positive and constructive feedback about referees using the form below. Your feedback will be kept anonymous and we will use this information to:

  • Provide specific feedback to referees and to club referee leads in order to help improve the standard of refereeing across the UK
  • Structure referee training sessions to target specific issues
  • Celebrate referees who are doing a great job at facilitating the sport we all love

Referee Hand Signals

Starting/Stopping Play
Starting a Set

Verbal Command: “The score is X:X. Y time remaining. Teams line up, ready…” whistle
Hand Signal: Raise hand, *wait for partner to raise hand*, lower hand.

Pausing/Resuming a Set

 
Verbal Command: whistle, “Time paused/resumed, X time remaining in set.”
Hand Signal: Raise hand, lower hand.

Ending a Set

 
Verbal Command: whistle, “Team X wins the set.”
Hand Signal: Raise hand, lower hand, gesture to winning team.

Calling a Team Timeout

 
Verbal Command: “Time out – Team X.”
Hand Signal: Make T sign, point to team calling time out.

Eliminations
Line Fault

 

Verbal Command: “Line fault, player out.”
Hand Signal: One hand gesturing a line on the floor, other hand pointing to player.

Hit

 
Verbal Command: “Hit, player X out.”
Hand Signal: One hand touches hit spot, other hand pointing to player.

Two hits (& other multiple plays)

 
Verbal Command: whistle, “Two hits, both players out.”
Hand Signal: One hand with 2 fingers raised, other hand points to both players out.

Head Shot (Dangerous Play)

 
Verbal Command: “Dangerous headshot, player A out.”
Hand Signal: One hand touches head, other hand points to player out.

Catch

 
Verbal Command: “Catch, player X out.”
Hand Signal: Gesture a catch and point to player caught.

Non-Eliminations
Bounce Before Hit

 
Verbal Command: “Bounce, play on.”
Hand Signal: Gesture a bouncing ball’s path by moving one hand vertically.

No Hit (Near Miss)

 
Verbal Command: “No hit, play on.”
Hand Signal: Horizontal forearm sweep.

Block

 
Verbal Command: “Block, play on.”
Hand Signal: Gesture a ball shape with both hands.

Face Shot (junior-specific)

 
Verbal Command: “Face shot, play on.”
Hand Signal: Touch face.

Hit Made with Inactive Ball

 
Verbal Command: “Ball not activated, player X stay in.”
Hand Signal: Make circle with both hands then wipe away horizontally.

Stalling & Sanctioins
Burden Count About to End – Additional 2 Seconds Granted

 
Verbal Command: N/A
Hand Signal: Hold out closed fist.

Play X Balls

 
Verbal Command: “Play X balls.”
Hand Signal: Count 5 seconds on hand.

Giving a Sanction (warning, out, blue/yellow/red card)

 
Verbal Command: “Warning/player out/blue card/yellow card/red card to player X for Y.”
Hand Signal: One arm raised with closed fist, other hand point to sanctioned player.

Assistant Referee Hand Signals

Starting/Stopping Play
Last 10 Seconds of Set: Counting Players Remaining

 
Verbal Command: N/A
Hand Signal: Show amount of players remaining on your side using fingers.

False Start

 
Verbal Command: “False Start”
Hand Signal: Raise hand, point to offending player.

Non-Eliminations
Bounce Before Hit

 
Verbal Command: “Bounce, play on.”
Hand Signal: Gesture a bouncing ball’s path by moving one hand vertically.

No Hit (Near Miss)

Verbal Command: “No hit, play on.”
Hand Signal: Horizontal forearm sweep.

Block

Verbal Command: “Block, play on.”
Hand Signal: Gesture a ball shape with both hands.

Face Shot (junior-specific)

 
Verbal Command: “Face shot, play on.”
Hand Signal: Touch face.

Hit Made with Inactive Ball

 
Verbal Command: “Ball not activated, player X stay in.”
Hand Signal: Make circle with both hands then wipe away horizontally.

Eliminations
Line Fault

 
Verbal Command: “Line fault, player out.”
Hand Signal: One hand gesturing a line on the floor, other hand pointing to player.

Hit

 
Verbal Command: “Hit, player X out.”
Hand Signal: One hand touches hit spot, other hand pointing to player.

Two hits (& other multiple plays)

 
Verbal Command: whistle, “Two hits, both players out.”
Hand Signal: One hand with 2 fingers raised, other hand points to both players out.

Catch

 
Verbal Command: “Catch, player X out.”
Hand Signal: Gesture a catch and point to player caught.

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